Criticism: Nobody saves the world (PS5) - A fun and unique premise shines through cracks
Dear Carré player readers, we present the first game review made entirely by random generation. To extinguish. Sycamore. Light admonition. Well, it's d1. Seven out of 10.
Wait, it was not very satisfactory, is not it? You see, it's the problem with all that is randomly generated - it's about the opposite of manufactured. This is the general design of Dungeon Crawler no one saves the world - All major areas are unfortunately created in this unsatisfactory manner; It's a shame, because the game has a strong vanity mixed with fluid controls and a fun world to explore.
The trick is the many different evolutionary forms that you will take in the almost descending world, ranging from a humble rat with its fast chewing attacks, to a majestic horse that always attacks upside down, at a royal knight with formidable swords and timed counters. There are many options for use, abusing and improving, because a large part of the game is to look at your bars to fill up, impatiently blotties around the screen to see what small adjustment will be available next. It's fun, especially when you can mix and match your buffs and your capabilities a few hours after the start of the game. There is room for a real creativity out there and it's about six or seven hours of stuff really pleasant.
Unfortunately, Nobody Saves The World lasts about 15 hours, closely stretching his gameplay over his duration until the possible distortion of both. Is it a bad game? God no. Most titles do not even have two hours of interesting things to do. This is an original idea attached to the traditional adventure pleasure with all the personalization that accompanies its kind here with renewed attention. We only want his dungeons to be so well designed as his skill trees and visuals, but that there is not enough meat on the bone, which is here is always quite delicious as long as it lasts.
- Intelligent and creative premise
- Creative and customizable courses
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Fluid and satisfactory combat
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Random dungeons can be unsatisfactory
- A little limited for its length
Good 7/10
Rating policy Revision copy provided by DrinkBox Studios
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