Metroidvania Soul -Like ARPG SOULDIERS 16 -bit high quality dot painting can enjoy high difficulty battle [explosion repo]

This time, the developer Retro Forge / Dear Villagers will deliver the play repo of the metroidovanian ARPG Soudiers released on the PC (Steam / Epic Games Store).

What is SOULDIERS

This work is a fantasy action RPG where you can enjoy the game characteristics of metroidvania and the difficult battle of soul. It features 16-bit warm graphics and good touch.

There are three selectable character classes: scouts, casters, and archers. If the level goes up, you can learn new techniques with skills and skills. There are three levels of difficulty and can be changed at any time, but the content of the acquired achievements changes.

Recovery and fast travel are available for checkpoints scattered on the map. After a break, the defeated enemy will be resurrected. Also, as the official states Dark Soul-style battle, it is difficult to be killed if small fish are careless. However, even if you are defeated by the enemy, Seoul does not remain on the spot... experience and items cannot be collected.

The operation is compatible with keyboards and game pads. Japan is not supported.

Approach the actual content of SOULDIERS!

The stage Teragaya of this work is a world between life and death. During the war, if you advance to the battlefield, the ground will suddenly collapse and will be trapped in the deep hole.

In the confusion, the legendary Valkyrie appeared in front of the soldiers. He was forced to choose whether to decay at the bottom of the hole or go to an unknown world, and the summoned destination was the world between life and death.

Players can choose from three classes Scout, Archer and Casters. You can't change the class later, but you can always change the difficulty.

Scout is a close battle main class with more physical strength than other classes. You can defeat the enemy by pushing it to some extent. If you learn Parry skills, you can also do a counter attack.

Archer is a long-range type that handles bow and arrows. There are three arrows that are released in a row, and you need to cool down for a certain period of time after consumption. In addition, there is an attack that throws the bow itself to the opponent like a boomerang, which has the effect of accelerating the cool down of the arrow. It is also possible to throw a bow up by acquiring skills.

Caster is a medium-range type that handles magic. His physical strength is 30, the lowest, and if the boss attacks, it will be defeated in 3-4 shots. Homing bullets are released to enemies located at medium distances, making it easy to attack the enemy up and down.

Every character has a weak and strong attack, and a weak attack can be up to triple combo. Strong attacks can make a combo or class-specific attack depending on the class.

The early flow is as well as the demo version introduced earlier. First of all, play with the wizard Caster that could not be selected in the demo version. After passing through the warp with your friends, the summoned destination is a green earth. If you follow your friends and go, you will come across Valkyrie's head, LIANDRIS.

A semi-forced mission is to find a guardian, and an adventure that solves the mystery that has come to this world begins. The tutorial is omitted, but it is the so-called Seoul series flow. Dot picture animation and music are carefully made, and the operability is good, so expectations are expanding.

The UI also has stamina and skill bars. Stamina is not consumed by basic weakness and strong attack movements and avoidance actions, but stamina is consumed with defense and some techniques. It is possible to deal with the enemy's attack by defending or avoiding, but if you continue to defend the attack, the stammer will be zero and you will not be able to temporarily defend it.

In addition, it is invincible during the avoidance operation, except for a specific attack, you can get through enemies and attacks. However, although there is no stamina consumption, the evasion behavior is short and cannot be activated continuously.

The game character is metroidovania, the RPG feeling is thin

The game nature of this work is 70 % of the metroidvania, 20 % of soul-like, and 10 % of the RPG elements.

From the beginning, there are many elements that can be reached after obtaining a specific item, such as a hidden room, a treasure chest that can not be obtained unless you get some kind of skill, or a wall that can not be broken. In addition, you can freely go back and forth through the save point using Fast Travel from the beginning. When the enemy is defeated, it is returned to a metroidvania that returns to a saved advanced state.

The soul-like part is a highly difficult point that you can not win without avoidance or defense in Boss Battle, which is mainly intensity that you can not be careless in battle.

There is a level up as an RPG element, but since each status rises only one point each time, I can hardly feel that it has grown and strengthened.

The factor is that there are items that increase the physical strength significantly when you collect four kakera, so the impression that the status by level-up is suppressed to differentiate it.

If it is too difficult to proceed, the choice of changing the difficulty is...

I started playing with the difficult level of difficulty, but I encountered me that I was not good at action games. The boss that appears in the cave Spider LAIR where spiders in the early areas live in, and defeated more than 30 times to the spear DARK LANCE.

Wizards are in their thirties, and they are basically defeated when they are attacked by 3 to 4 shots, making them more difficult than scouts.

Although there are physical strength recovery items such as potions, you will not be able to get much and you will basically need to buy them in the shop. However, the price is high and the low physical strength is frequently used, and it is not always held in a vicious cycle such as a lack of money.

It continues to be defeated too many times, and changes the difficulty from options using the last resort! Turning three times to defeat even the easiest mode... I'm just bad, but changing the difficulty to easy is not very easy. Anyway, I managed to destroy the first boss.

About the city is the production! 5 hours after playing... I managed to clear the spider's cave and pass through the forest. The city is full of lively, and blacksmiths, carpenter, and item shops will be available.

There is also a subquest for undergoing requests to defeat a specific monster, and the range of activities expands from here.

There are already games that combine a variety of metroidvania and the soul series, and this work is one of them, but the carefully made 16-bit and worldviews and games are defeated by the enemy. It is a game that awakens regrets and nostalgia.

Even in Easy mode, the difficulty is higher than other action games, so if you are worried, why not play the trial version first?

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