Halo Infinite successfully fills the gap between new players and veterans

Halo Infinite has just had its second premiere technique, but this time with more multiplayer focus and PVP matches. The overview has certainly left an impression for both veterans and potential fans, only reinforcing the momentum of the anticipation of the game before its launch this holiday season. We look closer to everything we have seen from Halo Infinite so far and present the positives as well as some of the concerns.

This multiplayer overview of Halo Infinite has finally gave us an idea of ​​the PVP fight of the game via the social game mode Arena, a more in-depth examination of Bots Slayer after they have been corrected and modified, more weapons in the exercises of Weapons and a training mode that should serve well, both the new players who learn the mechanisms for the first time and the tests that improve their skills or warm up before the game competitive.

Halo Infinite seems to have found a way to fill the gap between Halo veteran players from the original Bungie trilogy and the new players who joined the Halo trip at the same time 343 started developing Halo games with Halo 4, then Followed by Halo 5. It had apparently finally put an end to this exhausting debate to know if the sprint belonged to Halo, at least it is no longer the main point of discussion.

Sprint has been attenuated and is now only 13% faster than walking, while it s not exactly what the Bungie purists wanted, but it s always a good balance that slows considerably. game compared to Halo 5 while maintaining the relevance of the game in a modern world of the game. In the absence of boost, spartan load and ground mass, the gameplay is generally more attenuated and the predictability of the movements is much more Achievable and players can no longer simply escape the punishment when they are about to lose a shootout.

Pickup have been a revolutionary approach that has absolutely managed to make Halo Infinite fresh and exciting. Nothing better than using the Crochet of Grappi to escape an inevitable death especially when it was acquired by the Player in advance. The players also used the grapple to create absolutely memorable and promising games, such as stealing powerful weapons or scroll through the flag in CTF or even simply slide on the card as Spider-Man. The repeller on the other hand, was the surprise guest who stole the star, the players used it to simply repel unsuspected enemies and even vehicles out of the map and repel the enemies when they need more time to regain shields.

Game mechanisms overall are now more anchored, making it more attractive for old school players, while keeping fresh things in the 20-year-old franchise keeping the sprint but attenuating it and in bringing pickups that make everything on the best moments of play feel won and not too abused.

Halo Infinite will be Open to ALL Xbox Players this Weekend! Huge Halo Infinite News!!

The starting loading is very simple and direct, an assault rifle that is not too powerful but always represents an excellent entry point for the new players, and an attenuated magnum known as Sidekick which is not Not supposed to substitute for powerful weapons, but will always offer valuable and reliable assistance when needed. This combination is perfect because it will be enough for players to stick to them if they choose to do it, but will always encourage players to track powerful weapons for a greater advantage.

Overall, older have been slightly modified but are always familiar and reliable. The EMP takes a little more time to load but the Noob combo is always very strong against players and vehicles, the Needler is now a little overpowering, which is worth recovery and fighting, and The sniper is also trustworthy as ever with a single headshot to kill or two bouts.

The jury is still on the new Halo Infinite Power Weapons . Everyone has not yet had the chance to try them all in multiplayer games, and weapon exercises still do not have all the new weapons available. From what we have seen so far we can say that the new skewer is very difficult to use but it s really worth it for a Kill One-shot against the Spartans and that it is very useful against vehicles. The heat wave needs players to develop a strategy for their shot, is not too oP and its time to kill is quite decent. The shock rifles looks strong and punitive, however, the speed of the ball is quite slow and overall, I would prefer a faithful sniper in any fight. The pest is a treat, lower than a rocket launcher but offers a higher speed and a reliable death after three or less shots. The Commando has so far mixed critics, it is quite strong and fast, but again, flowering weapons never seem to be the most fun to use and not the most reliable.

The older powerful weapons feel globally ready to leave, even though some players have worries about acolyte, there is nothing major who must be repaired in any way. On the other hand, the new powerful weapons may need to be modified and adjusted to ensure that they are sufficiently competitive in the field.

We have seen only four cards so far and with limited game modes, but the global comments of the community are extremely welcoming.

Five light is the most familiar map for all, it s a simple and direct 2D card that is very reliable for Slayer and Stronghold game modes. The powerful weapons on the map are very balanced, either the heat wave or the bulldog pump rifle being the strongest and placed in the middle of the card within two teams, a skewer that is usually placed just above. The heat wave, Overshield or Camo placed in an open area where players can easily pick them up at the risk of being exposed to the enemy team. The map is not the most flashy but has so far been the most reliable and with the least complaints.

Recharge Everything is about verticality. The card is designed for players to use its different edges and ceiling to make the most of the grapple for flying as well as the hammer that is also placed out of reach of both teams. For long-range fights, players will be the Br or Commando, and many emp for short-range fighting or to help their teammates remotely.

Bazar On the other hand has been very confrontational and a globally worrying. The map is very aesthetic and, more importantly, looks like Halo , it has even won the preferred cards survey published by Brian Jarrard of 343. The map has sparked strong criticism from the competitive players of Halo who complain about the nature of the card. Straight lines, lack of roads and the many windows have led to countless long-distance unfavorable fighting across the card with only acolytes or worse ... IEM. What is even worse, it is the strange reappearance points that have left the players appear in the middle of the map with all eyes on them and kill them instantly again or the reappearance flips that allow enemies to reappear behind the players and ruin the experience for them.

Finally, monster , the new darling of the Halo community because it seems to be undoubtedly the most popular Halo card since Halo 3. It is very aesthetic and perfectly represents the architecture of precursors with a very detailed trench. In addition to being very pleasant to the eye, the symmetry of the map seems to be its strong point, and the addition of vehicles is very refreshing and adds to the competitive side of it. 343 also added many counters to these vehicles, players can use the Repulsor to push them out of the card or skewer to erase them absolutely.

In addition to the bugs and hilarious problems, Halo Infinite has so far proved to be the game that should finally bring the Halo franchise as a leading FPS game. The game is in no way perfect, but 343 did an incredible job to please veterans and new fans. The welcome was extremely positive, and it was well deserved and globally promising what the launch of Halo Infinite could bring.

The cards were one of the biggest faults of Halo 5, Halo Infinite is on the right track to avoid repeating the mistakes of the past. Mechanics and movement have also been greatly balanced, so that the competitive side of Halo Infinite seems to be more or less a guaranteed victory. The weapons and microphones break the game and ruining the experience was the biggest concern of Halo Infinite, but even with valid critics, they are so far an excellent addition and seem to add to the thrill of the experience and not hindle.

Before the launch of Halo Infinite which is now in less than 3 months, we desperately need another look at the countryside . The trailer of the E3 2021 campaign was great, but it was just a kinematic that has not yet responded to the concerns of fans and the lively criticism that the campaign received after the gameplay trailer of L E3 2020 which finally resulted in a delay of the game over a year. .

We are also very happy to examine more closely the highly anticipated Halo Infinite Great team battle Fashion that should finally be available for all fans to try this weekend from October 1st with the brand new Fractured card. More weapons to try in arms exercises are also on the wish list as well as more options Battle Pass, but we will keep our expectations at a minimum.

Halo Infinite comes out with a pay campaign and a free multiplayer on December 8, 2021, for PC, Xbox One, Xbox Series X / S and Xbox Game Pass.

Comments